My name is Peter Kyuyoung Lee. I'm an environment artist for games.
I'm happy to create 3D modeling, texturing and painting concept.
Thanks for coming, enjoy ! |

"Ancient Chinese garden" main shot.
There is no preset or pre-made building in this scene. Everything, which you are looking at, is made by myself.



"Ancient Chinese garden " other shots

"Ancient Chinese garden " Lion statue viewport shot and textures

"Welcome to Darkmoon Carousel" Blizzard Art Contest submission main shot.
I made my original building which is based on World of Warcraft. Fortunately, I'm one of 3 winners of that contest.


Other shots, textures and my concept art.

Detail shot.
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Through making the Darkmoon Carousel, I got a great opportunity to work with World of Warcraft team as a prop intern.
The game designers in Blizzard Entertainment decided to put my idea in the actual game. I made the carousel again, and it was my last task during summer internship.
Here is a actual game screenshot.


Also, I did some renewal works.


Before

After
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On Dec 2012, I got the interview from Wow Insider, one of World of Warcraft fansites.
Check the behind story of making the carousel -

Click to see entire article
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It was the one of wonderful experiences to work in my favorite MMO game team as a game artist.
I could feel that I was one of game developers of World of Warcraft : Mists of Pandaria, not just an intern.
My boss and my co-workers made a great atmosphere for me to motivate myself. Even they asked me to do concept sketch myself for every single prop.
Every morning, I was excited to make a new stuff or happy to improve my stuff.
My priority was giving exciting experiences to game players. |

"ArenaNet environment art test" beauty shots. Concept art by ArenaNet concept team.
Rendered in Unreal Development Kit.

The textures of "ArenaNet environment art test". Mostly, the normal textures were sculpted in Zbrush.
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Working in Process.
"Welcome to the Zeppelin Show"

Thread in Polycount : http://www.polycount.com/forum/showthread.php?t=117399

"Mr. Zeppelin Statue" Real-time game engine shots.

"Mr. Zeppelin statue" process
I started by painting a concept sketch. And then, I sculpted a high-polygon modeling in Zbrush.
I brought it to 3Ds Max and baked normal map.

"Mr.Zeppelin Statue" textures
Contact
Peter Kyuyoung Lee
E-mail : furyedea255@gmail.com
Phone : 330-685-3813 |